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lighting/rendering for tv:
(also Modeling/Texturing)
Work from "Sanctuary" and "Neverland" for Anthem VFX, using Maya with vRay and Mentalray.
3 min.
modeling/texturing for film:
1 min. slide show of photo-real assets from Resident Evil Afterlife.
previs/concept work for film:
all elements except for the blond character and heart shaped spaceship created by me. All characters and sets took each on average 1 - 2 days to create and are low-poly enough for previs purposes.
modeling/texturing student reel
student reel, all elements created by me, characters & interiors
(WIP)
Maya, compositing, animation, rendering and lighting to sucessfully integrate a CG character into HD live plates.
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